![]() ![]() When changing or creating maps, they don't display like the built-in maps that are "baked" into the modded maps themselves. Maybe a sort option by the keys themselves, so that we can easily see what items are all using the same key binding. Improvements to the key binding listings would greatly assist in finding problems.This may make it more likely that those mods are upgraded to the new formats. Plus, modders could have better feedback on their work & see what players are actually wanting. The biggest advantage of using older mods is that it opens up a large quantity of mods that would ever become available normally. Being that most of the coding is in xml, & that new categories would be added with each now version of the game, it would be just a matter of those older mods may not have all the latest "bells & whistles" that new mods would have. Granted the quality of the mods would lack compared to mods upgraded for the new versions, but at least we would have them available. Plus, many of the older mods never get released in the new version.īut if they allowed the usage of older mods in the new games we would have those items from day one. Currently when a new version is released, we have to wait a while before the mods start to get released. I would personally love to see the ability to use older versions of mods in the new game.Some like Seasons are being incorporated into the game, but I do not know what kind of legalities are required to add such mod features directly to the game. Thus removing the requirement for as many of the mods to be installed. Indeed it would be great to have many of the mods incorporated into the game itself. This is also discussed in the released information for the next version. So hopefully that will fix many of the current issues. Improvements to the AI have already been discussed for the next version of the game. Maybe more freedom in setting up controls to switch over to keyboard buttons for the forklifts? And for cranes? (You press a button and you control the fork/crane with your buttons, not the entire vehicle.Įct ect.but i'm sure the community has much more desires. Forklifting and pallet/load handling needs some love. More traffic on the roads and life in the town/city areas. Helpers would be nice for it, and general more love to that part. Physical damage models: Some physical damage could be visible on vehicles. It could be done in a similar way as the shop. Better Garage filter: The left-right slider to search between all your own stuff is very hard and frustrating to use. The physics of handling logs and wood and trying to place them into wood chips shredders, or just place the logs anywhere has a very bad physics. + Improvement of Mod catalogue performance. More base content/equipment would be nice fresh out of the box. FS19 is let's be honest, very shallow without mods. Multiple people in one vehicle: If the traktor has a 2nd seat, why not be able to hop in as a passenger? Cockpit view animated drivers: Would be awesome to see our hands, legs, body Synch mods feature: If you join the game of someone who has downloaded mods from the menu, there could be an option to auto-download every mod which is missing at your side. Better IA helper which don't leave behind huge chunks of harvests or unseeded field The content is already decided and most of them already done. (DISCLAIMER: This isn't a request thread. What are you guys wish to see in FS22 as an improvement/change/addition? ![]() My buddies and me have a heck of fun playing coop in FS19.īut there is a loooot of place for improvement there. ![]()
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